Scripting
UI and emote systems
Roblox Portfolio
Roblox scripter, animator, VFX, builder, and 3D modeler
I build UI, emote systems, movement, VFX, maps, and Blender assets for Roblox games.
About Me
Roblox systems, animation, UI, VFX, and commission work. Click a card to jump in.
A few projects I am most happy with.
Roblox Best Work
Scripted Sukuna emote system with radial selection UI and in-game effects.
Roblox Best Work
Matchmaking menu with sidebar navigation, settings tabs, and Play button.
Roblox Best Work
Custom defeat overlay with respawn progress bar and HUD framing.
Roblox Best Work
Scripted Sukuna emote system with radial selection UI and in-game effects.
Roblox Best Work
Matchmaking menu with sidebar navigation, settings tabs, and Play button.
Roblox Best Work
Custom defeat overlay with respawn progress bar and HUD framing.
Mostly UI and emote systems, plus movement and gameplay scripts.
Roblox Scripter · Luau
Sidebar menu with Shop, Quests, Inventory, Abilities, Settings, and Play.
Roblox Scripter · Luau
Climbing mechanics on a stylized platforming section with arrows and cloud scenery.
Roblox Scripter · Luau
Regional matchmaking UI on a showcase baseplate with sprint smoke effects.
Roblox Scripter · Luau
OUTRUN lighting ability movement with cyan trails and foot smoke.
Roblox Scripter · Luau
Scripted Sukuna emote system with radial selection UI around the player.
Roblox Scripter · Luau
Sukuna emote system paired with scripted ground and border effects.
Emotes and movement animations made in Blender for Roblox.
Animator · Blender · R6
Fortnite Electro Swing dance recreated on an R6 rig in Blender.
Animator · Blender · R6
Fortnite Take the L emote with IK leg targets and full-body keyframing in Blender.
Animator · Blender · R6
Fortnite Hype emote with dynamic poses across the full timeline.
Animator · Blender · R6
Fortnite Bugha emote recreated on an R6 rig in Blender.
Animator · Blender · R6
Luffy Gear 2-style emote with a long keyframed sequence and graph edits.
Animator · Blender · R6
Sukuna-inspired emote with upper-body and torso keyframing in Pose Mode.
Particle and trail work, mostly tied into scripted systems.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
VFX Artist
Radial ability menu wired up with VFXForge assets. Effects are not custom-made.
Maps, lobbies, and environments built in Roblox Studio.
Roblox Building
Multi-island spawn area with plot claiming, pools, and bridges.
Roblox Building
OUTRUN neighborhood area with arched sections, speed pads, and cloud layers.
Roblox Building
Another angle of the OUTRUN neighborhood with clouds and greenery.
Roblox Building
Pool map with shells, bubbles, seaweed, and a custom item hotbar.
Roblox Building
Multi-island spawn area with plot claiming, pools, and bridges.
Roblox Building
OUTRUN neighborhood area with arched sections, speed pads, and cloud layers.
Blender work for OUTRUN, a game lobby I modeled. Same map, different angles.
Roblox 3D Modeling
Main lobby interior I modeled for OUTRUN. Optimized to ~160k tris.
Roblox 3D Modeling
Another angle of the OUTRUN lobby with dome structures and rock field.
Roblox 3D Modeling
Wide exterior view of the OUTRUN lobby and surrounding rocks.
Roblox 3D Modeling
Interior viewport looking out at the lobby rock formations.
Roblox 3D Modeling
Lobby zone with Train archway, shop counters, and planter details.
Roblox 3D Modeling
Central plaza with Abilities, Cosmetics, and trophy display areas.
Starting rates for scripting, animation, modeling, building, VFX, and bundles. I accept Robux or USD via Zelle, Venmo, PayPal, or Cash App.
DM me with what system you need, references, deadline, and budget.
DM me with references, deadline, budget, and details.
DM me with references, style, deadline, and budget.
DM me with references, map size, deadline, and budget.
DM me with references, style, deadline, and budget.
DM me with the full idea, references, deadline, and budget.
I focus on UI, emote systems, movement, and clean delivery with regular updates.
Direct updates and honest timelines.
You always know where things stand.
Clean files and a clear handoff.
Videos and screenshots during builds.
Readable code and organized assets.
Work that matches what we agreed on.
A simple path from first message to final delivery.
Share what you need, any references, and your timeline.
I send a price and delivery estimate before work starts.
I work in organized files with clear milestones.
Videos and screenshots along the way.
Full files are sent after final payment is confirmed.